From the course: ZBrush: Product Prototyping Techniques

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Blocking the base

Blocking the base

From the course: ZBrush: Product Prototyping Techniques

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Blocking the base

- [Instructor] Alright, so to start prototyping the design of our chair, what I'm going to do is start with the base and this will also give us a good indication of the dimensions in general. So go ahead and select a cylinder 3D from the tool palette, this one here. But before we turn it into a Polymesh 3D, let's enable PolyFrame and tweak some of the settings from the initialize settings. So let's go ahead and scroll down, open the initialize settings. First we want to align this cylinder with the X-axis so we can click on this switch, and so that we can work with symmetry. Also, we don't need that many polygons. Right now, we have more than enough. So we can change this H Divide to something like 16, like so, and the V Divide to a value of maybe 12. So this particular primitive has an additional inner radius slider, and we can utilize this to establish the thickness of the base. So feel free to set whatever value you want here. I'm going to go for something between 85 and 90, okay…

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