From the course: ZBrush: Product Prototyping Techniques

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Booleans mesn and polygrouping

Booleans mesn and polygrouping

From the course: ZBrush: Product Prototyping Techniques

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Booleans mesn and polygrouping

- [Instructor] All right! We're almost done with the chair. But because we have been using Booleans with it, we need to create the Boolean mesh and set things up for the rendering in the next chapter. So basically for this object, we need to end up with five different pieces that we can assign different materials later on. So we need the base of the chair, the legs and the arm rest, we need the padding, the metal bar, the one that goes inside here and the fifth one would be the bolts here. First, let's go ahead and split this bar from the bolts because they're currently one single piece. Remember that in the previous video, we merged them together. So let's go ahead and select it from the sub-tool list and go into solo mode. Now let's scroll down to the Polygroups sub-palette and expand that. And we're going to click in this auto-group button. With this button or this action ZBrush will assign a Polygroup to each single piece that has no continuity in the topology. So now using the…

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