From the course: Learning ZBrushCore

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Building secondary shapes and strong silhouettes

Building secondary shapes and strong silhouettes - ZBrush Tutorial

From the course: Learning ZBrushCore

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Building secondary shapes and strong silhouettes

- [Instructor] We can potentially divide the process of sculpting into three main stages. The block out stage, the sculpting stage and the detail stage. Right now we have done the rough block out of the character. Primarily we did Move brush, masking selection tools and the smooth brush. Now we can start thinking about the secondary shapes and start defining some of the volumes a bit better before we start adding details like the stylized hair on the fur. Let's go ahead and select the head of the character and zoom in a bit And go ahead and select something like the ClayBuildup brush. Now without adding too much detail let's start sculpting some of the important shapes of the face. So I'm just go ahead over the forehead and try to define that area a little bit better. Like so, also I'm just going to give this an indication of the nose and maybe the mouth area. Because these one, although they're not very strong features, will be essential to sort of identify this character a little…

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