From the course: Learning ZBrushCore
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Building secondary shapes and strong silhouettes - ZBrush Tutorial
From the course: Learning ZBrushCore
Building secondary shapes and strong silhouettes
- [Instructor] We can potentially divide the process of sculpting into three main stages. The block out stage, the sculpting stage and the detail stage. Right now we have done the rough block out of the character. Primarily we did Move brush, masking selection tools and the smooth brush. Now we can start thinking about the secondary shapes and start defining some of the volumes a bit better before we start adding details like the stylized hair on the fur. Let's go ahead and select the head of the character and zoom in a bit And go ahead and select something like the ClayBuildup brush. Now without adding too much detail let's start sculpting some of the important shapes of the face. So I'm just go ahead over the forehead and try to define that area a little bit better. Like so, also I'm just going to give this an indication of the nose and maybe the mouth area. Because these one, although they're not very strong features, will be essential to sort of identify this character a little…
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Contents
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Understanding Dynamesh and subdivisions2m 53s
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(Locked)
Splitting up the model into subtools4m 46s
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The brush system4m 32s
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(Locked)
Building secondary shapes and strong silhouettes3m 57s
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Polygroups3m 43s
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Insert brushes3m 48s
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Alternative way to build shapes3m 52s
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Creating fur for arms and legs3m 8s
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