From the course: Sculpting a Scarecrow in ZBrush

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Button holes and stitches

Button holes and stitches

- [Narrator] Let's create buttonholes, but before we do, I want to adjust the focal shift of my brush. Currently, I have a fairly large falloff, so if I start to create my buttonhole, I get a bit of a wide edge around the shape. I want that to be tighter, so I'm going to bring focal shift down to 100, and that's going to actually five me a much sharper edge around the shape. I'm also getting a bit of a chiseled edge, so this would mean either one of two things. Convert this mesh into a DynaMesh, which I could very easily do, or I can just go up one in my divisions. What I've noticed in my experience, is, a division seven is really the sweet spot where ZBrush wants me to stay. Even though I have the ability to go to a division eight, ZBrush doesn't really like it when I do that in my system. What I tend to do, as a cheat, and it happens to work, you'll notice that my division one is a very low polygon. It's actually so low, I'm not gonna use it. So I'll bring my model up to a division…

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