From the course: ZBrush 2020 Essential Training
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Closing all holes - ZBrush Tutorial
From the course: ZBrush 2020 Essential Training
Closing all holes
- [Instructor] Earlier in this course, we looked at the Fill Hole feature in the Zmodeler brush. And it works great. But sometimes you have a lot of holes to fill, and the Zmodeler brush only fills one at a time. There's a different feature that does them all at once, so let's see how. Okay, looking at the model, you can see, there's several little holes all over the place. So let's fill these all at once by going to Geometry. Modify Topology. And Close Holes. If we turn on our PolyFrame, you can see that it actually filled, with a new poly group. And it's actually kind of hard to see, it just happened to fill with a similar color, so let me hold down Control + Shift, and click on this to isolate this. We can actually hit Control + W to assign it a new color. Okay, that's much more visible now. And then just Control + Shift + click in an open area to bring everything back. Okay, so you can see that a lot of these…
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Contents
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(Locked)
Deleting part of a model1m 52s
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(Locked)
Mirroring a model3m 27s
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(Locked)
Working with ClayPolish1m 57s
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(Locked)
Painting with alphas4m 1s
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(Locked)
Using the Clip and Trim brushes5m 24s
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(Locked)
Closing all holes1m 35s
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(Locked)
Flipping and doubling surfaces2m 37s
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(Locked)
Using Deformers2m 22s
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(Locked)
Using Morph Targets3m 32s
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(Locked)
Adjusting colors5m 17s
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(Locked)
Decimating models3m 49s
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(Locked)
How to sculpt and paint on UV layout3m 59s
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(Locked)
Using EdgeLoop5m 48s
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(Locked)
Using Paint Fade2m 1s
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(Locked)
Using ZRemesher4m 18s
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(Locked)
Projecting detail4m 28s
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(Locked)
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