From the course: ZBrush: Tips & Tricks
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Closing complex holes - ZBrush Tutorial
From the course: ZBrush: Tips & Tricks
Closing complex holes
- Filling holes in models can often be done with a single click. However, some holes are complicated, and they either don't fill very cleanly or they can even crash ZBrush if they're very difficult. Let's look at some ways to overcome these issues. Okay, so we've got this bull model, and I created some holes in it that kind of replicate the kinds of holes you might see from a 3D scan. Sometimes, a 3D scan has a hard time seeing certain areas, and it might just leave them blank, so you might end up with holes like this that have to be cleaned manually. This kind of problem can also arise when cutting up complex models for 3D printing. Now, the simplest way to do this is to go into the Geometry sub-palette, and under Modify Topology, simply click on Close holes. Okay, let's take a look at what this did. So there's one hole right here, and if we look at this closely, you can see there's some messy things that happened. There's some weird geometry that happened right here. It's not…
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- precise_corners.zip
- dynamic_brush_size.zip
- stamping_out_copies_of_your_model.zip
- make_fillet.zip
- repeat_stroke.zip
- reference_images.zip
- advanced_polygrouping.zip
- duplicate_with_gizmo.zip
- subdivide_masks.zip
- constrain_proportions.zip
- toon_outline.zip
- smooth_evenly.zip
- subdivide_part.zip
- toggle_solo_and_transparent_modes.zip
- advanced_scale.zip
- pick_colors.zip
- Adjusting_viewport_brightness_and_contrast.zip
- Working_with_dynamic_brush_scale.zip
- Scaling_Tips.zip
- Making_folds_on_low_poly_clothing.zip
- Deleting_tools_from_the_tool_palette.zip
- Storing_camera_views_with_timeline.zip
- Setting_preferences_for_recording_movies.zip
- flat_surfaces.zip
- paint_shadows.zip
- removing_material.zip
- view_presets.zip
- dynamesh_glitch.zip
- restore_pressure.zip
- styling_hair.zip
- snap_issues.zip
- seethrough_mode.zip
- wireframe_turntable.zip
- color_and_material_fill.zip
- adjust_curve.zip
- Scale_2_axis.zip
- Snake_Hook.zip
- Polygrouping_by_Normal.zip
- Closing_complex_holes.zip
- move_objects.zip
- timelapse_video.zip
- custom_primitives.zip
- merge_undo.zip
- ring_sizes.zip
- remove_warnings.zip
- smart_transpose.zip
- live_booleans.zip
- project_primitive.zip
- Polygroupit.zip
- Automating_thickness_extrusion_with_a_macro.zip
- Adding_thickness_to_a_model_with_subdivision_levels.zip
- Decimating_the_inside_of_a_model_for_3D_printing.zip
- Growing_or_shrinking_a_selection_with_hotkeys.zip
- Making_a_macro_to_expand_or_contract_masks.zip
- Making_Macros_to_toggle_Anti_aliasing.zip
- Making_a_custom_ledge_brush.zip
- Giving_the_move_brush_a_sharp_point.zip
- Making_a_Whittled_Wood_look.zip
- Selecting_more_precisely_with_Magnifying_Glass.zip
- Making_custom_paintbrush.zip
- Saving_masks_for_later_use.zip
- Saving_masks_with_layers.zip
- Scaling_models_without_ruining_detals.zip
- Ex_Files_Editing_UVs.zip
- Turning_a_model_into_a_bas_relief_model.zip
- Projecting_texture_without_projecting_shape.zip
- Making_a_wireframe_model.zip
- Deleting_masked_and_hidden_polygons_with_a_hotkey.zip
- Deleting_Polygons_from_a_model_with_subdivision_levels.zip
- Making_a_filigree_pattern.zip
- Making_a_model_subdivide_like_other_software.zip
- Subdividing_a_model_without_losing_volume.zip
- Smoothing_a_model's_open_edges.zip
- Masking_a_model's_open_edges.zip
- Creating_a_custom_alpha_within_Zbrush.zip
- Making_a_tiling_track_brush.zip
- Making_Subtool_names_unique.zip
- Smoothing_an_entire_model_at_once.zip
- Inflating_and_Deflating_an_entire_model_at_once.zip
- Making_a_custom_Grid.zip
- The_3_different_Modes_of_making_3D_forms_in_Zbrush.zip
- Engraving_text_around_the_inside_of_a_ring.zip
- Creating_new_object_morphtargets.zip
- Keeping_polygroups_when_decimating.zip
- Making_cracked_and_peeling_paint.zip
- Making_a_shirt_with_collar.zip
- Modular_character_design_zbrush.zip
- Using_the_bump_viewer_material.zip
- Splitting_up_a_model_that_is_too_big_for_a_3D_printer.zip
- Examine_silouhette_with_a_flat_material.zip
- Setting_the_camera_to_a_more_natural_view_angle.zip
- Using_some_hidden_secret_settings.zip
- Switching_between_clay_polypaint_and_textured_views.zip
- Making_a_stamp_brush.zip
- Making_an_insert_mesh_brush_for_primitives.zip
- Saving_custom_color_with_the_system_palette.zip
- Fixing_scale_problems_in_Zbrush.zip
- Keeping_texture_maps_from_flipping.zip
- Using_the_adjust_plugin.zip
- Zscene_manager_plugin.zip
- DefaultZScript.zip
- Adding_a_background_image.zip
- Using_sensitive_slider_mode.zip
- Adding_noise_to_a_brush.zip
- Simplifying_the_transpose_line_and_gizmo_modes.zip
- Turning_2D_clip_art_into_3D.zip
- Making_cartoony_eyes_for_3D_printing.zip
- Cutting_up_a_model_for_printing_in_parts.zip
- Cuting_a_model_with_keying.zip
- Making_a_model_hollow_for_3D_printing.zip
- Importing_UV_maps.zip
- Organizing_subtools.zip
- Automatically_generating_polygroups.zip
- Locking_object_surface_of_another_object.zip