From the course: Sculpting a Game Environment

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Collecting references

Collecting references

From the course: Sculpting a Game Environment

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Collecting references

- [Instructor] So, although I've collected my images here, before you collect your images, what I highly recommend that you do is to think of a story, and the reason for this is when you start thinking of a story about what you're going to draw, you start coming up with the details that you're going to need as you move forward. So, think about who lives in this space that you're creating or what the purpose of this space is. The imagery that I've collected here, I'm thinking about a ruined castle and what might actually be in that space if it's an old wizard's room, and does he still live there or is he in prison there, that sort of thing, and, you know, with this rough concept, what I've done is I thought of the story as I started working on it. And sometimes, it will become more evident as you work, what this actually is, so, for instance, with this, I started thinking of sci-fi. I worked through some of the brush strokes and started getting some ideas around a processing plant, and…

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