From the course: Sculpting a Game Environment

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Concept choice

Concept choice

From the course: Sculpting a Game Environment

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Concept choice

- Okay, so what I want to take a look at is, thinking about which concept I'm going to work with and fairly obvious that this one is a stand out. And the reason for that is, that it has some nice, sort of jagged spaces. It creates a really nice silhouette as opposed to these two. It's got some nice curvature. I really like this rose window, there's a tool inside of ZBrush called radio-symmetry and using that's going to give us some really nice results in terms of this rose window. And I think that's a really good tool to use. And also this curved stairwell. I think that's going to be a really interesting thing to try to build inside of ZBrush. Now that the walls and the floor is being damaged and all that, that's pretty easy to work through, we'll just come up with some really interesting ideas. But having all these bits and pieces kind of sticking out, making it look like it's been there for awhile, that adds to the story and that adds to the drama of the piece. And so, that's the…

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