From the course: ZBrush: ArchViz Cloth Sculpting and Details

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Converting details to maps and exporting

Converting details to maps and exporting - ZBrush Tutorial

From the course: ZBrush: ArchViz Cloth Sculpting and Details

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Converting details to maps and exporting

- [Instructor] Now that we have all of the geometry sculpted and created the UVs, we're ready to export these models. But sometimes we don't want to export all the subdivisions that we have in all the complex geometry that we have here. So what we can do is that is convert some of the details that we created into a map. That way we can render the details, but we don't have that heavy geometry to worry about. So, let me show you how you can do that. We have our UVs already created and the way that we select the level of detail of our maps is by selecting the subdivision levels. So if you see here, we have three subdivision levels. So if I select subdivision level two, everything that is in subdivision level three will be converted to our map. However, if I select level one then everything from level two and three will be on my map. So I'm going to select level one, and then all I have to do is scroll down, find normal map…

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