From the course: ZBrush and Keyshot for Product Design and Rendering
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Crafting the logo
From the course: ZBrush and Keyshot for Product Design and Rendering
Crafting the logo
- [Narrator] We're making some good progress so far, however, there's one thing missing that will really help sell this design to the client, their logo. Of course, there's all kinds of different logos and different ways of placing them on products, so these specific techniques that I'm about to show you won't work for everything, but hopefully it'll give you some ideas when it comes to making lots of other kinds of things as well. If you're working with a logo, a lot of times you might be supplied with a 2D vector version and you can actually import those directly into Zbrush as long as they are in the SVG format, so let's see how it works. We'll go up to Zplug-in and you'll go to text 3D and vector shapes, let's scroll this up a little bit and click on new SVG. Let's open up the free exercise files and get the RK logo. What this does is it turns that vector graphic into a 3D shape, so let's zoom in on this and take a look. I'm going to turn on poly frames so we can see what this…
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Contents
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Making the razor blade4m 46s
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(Locked)
Brainstorming design ideas10m 13s
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(Locked)
Designing variations4m 28s
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(Locked)
Modeling the chosen design5m
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(Locked)
Adding the blade retraction switch4m 44s
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(Locked)
Detailing the retraction button3m 9s
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(Locked)
Making the clip hole4m 47s
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(Locked)
Modeling the grips10m 53s
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(Locked)
Crafting the logo8m 54s
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(Locked)
Challenge: Make the lock and unlock button45s
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(Locked)
Solution: Make the lock and unlock button5m 20s
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(Locked)
Adding the finishing details6m 44s
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