From the course: Sculpting a Game Environment
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Creating the accent pieces
From the course: Sculpting a Game Environment
Creating the accent pieces
- [Voiceover] Okay, so now that I have this spiral staircase blocked in, what I'm going to do really quickly is just go back and make sure that my trim pieces are actually on this back wall as well. And it's super difficult to try to make that match up inside of Projection Master, so what I'm going to do instead is I'm going to duplicate that SubTool, which is this object here. I'm going to turn on Polyframe so we can take a look at it. There you go. And what I'm going to do is come down to Polygroups and I'm just going to Auto Group that so it becomes one group. And now what I want to do is come back up to SubTool and Duplicate that group there. And I'm just going to hide the rest of these. Okay, so I'm just going to scale this in a bit. And I'm going to come up and use my control-shift, and I'm going to use this SliceCurve. So, what SliceCurve does is changes your object into separate Polygroups. Okay, so what's happened is, is that I've got this object and I have multiple…
Contents
-
-
-
-
-
Setting up a ZBrush document for your project6m 10s
-
(Locked)
Working with ZModeler8m 30s
-
(Locked)
Detailing the floor7m 24s
-
(Locked)
Detailing the walls8m 38s
-
(Locked)
Creating the stairs11m 40s
-
(Locked)
Creating the accent pieces5m 5s
-
Creating head sculpt11m 58s
-
(Locked)
Creating surface detail11m 24s
-
(Locked)
Finalizing the concept10m 37s
-
-
-