From the course: Learning ZBrushCore
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Creating an armature - ZBrush Tutorial
From the course: Learning ZBrushCore
Creating an armature
- [Instructor] Now that we know the inside outs of working with ZSpheres let's kick off our project by building a simple armature for our creature. I like to start fresh so let's go ahead and select the ZSphere from the Tool pallet. And before doing anything else let's go ahead and save it into the Zprojects folder and I'm going to name this file CreatureArmature01 and click save. Okay as I mentioned in the introduction to ZSpheres, they have a hierarchy, and this ZSphere right here would be the beginning of the chain. So knowing this is very important because we are about to create a biped creature with two legs and two arms, so we need one side of the ZSphere chain to go up and maybe the torso and the arms and so on, and the other one for the legs. In other words we need to create a ZSphere at the top and another one at the bottom and that leaves this original ZSphere as roughly the belly of the creature. Now before I add a new ZSphere I want to enable symmetry and this will allow…
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Contents
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Sculpting approaches2m 52s
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Introduction to ZSpheres4m 55s
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(Locked)
Creating an armature4m 35s
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(Locked)
Exploring shapes and adjusting volumes2m 19s
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(Locked)
Adaptive Skin3m 20s
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(Locked)
Adjusting Adaptive Skin3m 25s
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(Locked)
Masking and selection tools4m 11s
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(Locked)
The power of subtools4m 44s
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