From the course: Sculpting a Scarecrow in ZBrush
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Creating base meshes from ZSpheres - ZBrush Tutorial
From the course: Sculpting a Scarecrow in ZBrush
Creating base meshes from ZSpheres
- [Instructor] Now let's talk about Z Spheres and how we go about creating them. Under the Tool menu, look for the Simple brush, and when you select on it, you'll come up with a menu that has several primitives as well as the Z Sphere. I'll select Z Sphere and drag it out in the window, pressing on T for edit mode, then you'll notice when I put my cursor on top of the Z sphere, I actually have the node following me. This will allow me to actually create an additional connection on the sphere. I'll just back up for a moment, because I can press on my X symmetry and do two at the same time. Now I can adjust these by switching over to my Move tool and simply moving these out. Because I want the middle of the sphere to essentially be the same size as these two, I'll switch over to Scale, take off X Symmetry and I'll scale down the middle. And so now I'm basically working with these three spheres. I'll switch back to my draw mode so that I can drag out another sphere. Once again, moving…
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Contents
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Creating base meshes in Maya7m 10s
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Importing base meshes into ZBrush5m 21s
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Creating base meshes from ZSpheres4m 15s
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Learning about DynaMesh and ZRemesher5m 2s
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Using DynaMesh and ZRemesher6m 29s
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Creating a rope by drawing a curve with a custom brush5m 55s
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Repairing rope with DynaMesh and ZRemesher5m 56s
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Adding new base meshes to Scene1m 52s
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