From the course: Sculpting a Creature with ZBrush and Photoshop

Creating new lights

From the course: Sculpting a Creature with ZBrush and Photoshop

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Creating new lights

- Now that we've established our base character and we've posed him correctly, we can now start adding dramatic lights to this model. So we've got our pose all set up, let's go into the light dropdown. We'll go ahead and click right there on the top left corner, which will throw it into our toolbar. And the first thing we want to do is select off of the light so that there are no lights in the scene, and we will open up this little LightCap dropdown, and here's where we're going to add our new light. As you can see, it just kind of softly goes in there adds a little bit of a light, we can adjust the strength, we can change the color, if you want something red and scary to something green, a little more happy. So, it's really up to you, as far as what color of light and how strong. We'll get a little bit more into that as we go, but it's just good to familiarize yourself with where the lights are located. And you can also add multiple lights if you click on 'new light', you can just drag this off to the side and then you've got this little light, this rim light that's starting to bounce in underneath, so this is where you're gonna find the lights. And feel free to explore this and get comfortable with adding more lights, taking away lights, playing around with the strength, the shadow, the aperture, the opacity, the fall-off. They all do something a little bit different, and the best thing to do is just kind of play around with it and get some kind of comfort, but by controlling our own lights we can really help tell the story a little bit better, and we don't have to rely on some of the default lighting in ZBrush. Now that we know how to add some custom lights to our scene, let's talk a little bit more about why lighting is so important to our creature's presentation.

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