From the course: Sculpting a Game Environment

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Creating the stairs

Creating the stairs

From the course: Sculpting a Game Environment

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Creating the stairs

- [Instructor] Okay, the next thing that we need to do, is we're going to insert a spiral staircase in here from the top floor to the bottom floor. And the thing is, is that there's not a spiral staircase tool within Zebra, so you're going to have to make your own. So let's go ahead and do that right now. I'm going to create a new document, and what happens here is if I'm making a new document, I still have my original object here in the toolbar. So I'm not really worried about losing that right now. So I'm going to come in and select the Spiral 3D Primitive. I'm going to hit Edit, and frame it up, and scale it out just slightly, and rotate it. And you can see that although this is a spiral, it doesn't look much like a spiral staircase. And so what we need to do is work with the parameters of this primitive to make it fit more into the shape that we need. First thing I want to do, is I'm going to change the sides subdivision. Right now, it's 16 and I'm going to change that to four…

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