From the course: Sculpting a Game Environment

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Creating surface detail

Creating surface detail

From the course: Sculpting a Game Environment

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Creating surface detail

- [Instructor] Okay now that we have all this done, it's still kind of looking very plain and sort of mechanical, not organic. So what I'm going to do is I want to add a bit ore drama to these things and I'm going to do it super quickly through the surface noises. So let me come back to my floors here. So this top floor. I'm going to come down here and select Surface and Noise and what this does is it creates a noise pattern over the entirety of my object in a 3D way. So even the edges and the back have noise on them and I'm just going to hit OK and I'm going to apply that to the mesh and I'm going to hit Noise again and this time I'm going to edit that noise and what I want to do is change the look of the noise slightly by changing the profile and you can see I've done that pretty effectively there and what I want to do is I want to change the strength of it the opposite direction. I want it to be kind of going in and I'm also going to change the scale of this. Change that slightly…

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