From the course: Maya: Retopology for Animation

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Deal with special cases

Deal with special cases - ZBrush Tutorial

From the course: Maya: Retopology for Animation

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Deal with special cases

- [Instructor] Here's where retopology can really get into the weeds. We're trying to map a simple grid structure onto an organic surface, which is never going to come out perfectly. However, there are some ways of thinking about the process that can help. Let's look at some real-world examples and how to solve them. Okay, so let me take a closer look at the face. You can see that, for the most part, we're trying to create a grid-like structure that's made up of four-sided polygons. And, generally, the vertices are going to connect to four edges. So, for example, there will be a vertex right here. And you can see there's one, two, three, four edges that will connect to that. And that's generally what we want. Now, sometimes we can have triangles. Usually in areas that are never going to be seen, or that are very hidden or aren't going to deform. But there are some things we definitely don't want. For example, we don't want five-sided polygons. And we don't want vertices with six edges…

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