From the course: Sculpting a Game Environment
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Detailing the floor
- [Voiceover] OK, so now that we have these objects, what I'm going to do is isolate this one floor that we're using and just work on that. Now, what I've done is I've got this Z model, and if I start working on it now, I don't have enough resolution to actually do any sculpting or any deformation of it. So, what I'm going to show you is how to subdivide your object. And I could just hit Control + D, which is Subdivision. Typically though, when you do that, SMT, or Smooth, is turned on. So if I do that again, you'll see that it rounds off the corners. And I don't quite want that yet. So I'm going to turn off Smooth and divide again, and then, turn Smooth on and divide one more time. So I do want to have a bit of a bevel there, but I want to wait until I have enough geometry to actually support some hard edges, rather than just immediately going to this smooth corner. And I'm going to turn off Perspective again. Now that I've got some subdivision levels, I'm going to delete my lower…
Contents
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Setting up a ZBrush document for your project6m 10s
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(Locked)
Working with ZModeler8m 30s
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(Locked)
Detailing the floor7m 24s
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(Locked)
Detailing the walls8m 38s
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(Locked)
Creating the stairs11m 40s
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(Locked)
Creating the accent pieces5m 5s
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Creating head sculpt11m 58s
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(Locked)
Creating surface detail11m 24s
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(Locked)
Finalizing the concept10m 37s
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