From the course: Zbrush: Concept Kitbashing

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Detailing hard surface with booleans

Detailing hard surface with booleans - ZBrush Tutorial

From the course: Zbrush: Concept Kitbashing

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Detailing hard surface with booleans

- [Narrator] Okay, so here is my sci-fi car. I went over the entire model and continued adding objects from our custom IMM brush. I have also split the model into a few subtles, just to make the detailing process a little bit easier. Like this frame of the wheels, for example. Everything new that you can see here, that I have added from the previous video, is actually very simple. The frame for the wheels, for instance, is just one of these shapes that I scaled in one axis, and I duplicated multiple times, and started to arrange them in a way that could suggest some kind of solid frame structure. If you want to follow along with my version of this sci-fi car, go ahead and load up the sci-fi car, the CTL from the accompanying files of this video. Now, the following technique is going to take advantage of the live boolean system, and it will help us refine the shapes, add details, and integrate some of the objects so that they feel more part of a whole, rather than just a bunch of…

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