From the course: ZBrush: Stylized Sculpting
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Detailing the skull: Adding polish - ZBrush Tutorial
From the course: ZBrush: Stylized Sculpting
Detailing the skull: Adding polish
- [Voiceover] Okay, so we're now back onto the skull. You know, one of the other reasons why it's good to work on your piece a little bit and then step away from it, work on something else and then come back, is when you come right back to it, you immediately notice things that are either issues or things that you're not happy with. The first thing I see, is that I have some pretty hard striations in some of the geometry. And although it's not critical, I can certainly smooth these out. It is something I do want to take into consideration and see if I need to do any more adjusting. Now I am at a level six, and I'm currently only 55,000 polygons, so I have a lot of room. Right now, what I want to do is just focus on cleaning this one up. So I am going to increase my division level to the next step and before I do that, I'm just going to save one more time. It's a good idea, actually this is the skull, I will save the skull at a level number two and say save. Okay. What I want to do now…
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Contents
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Polishing and then adding texturing using Noise and Slash4m 31s
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(Locked)
Adding damage texturing using Noise and Slash3m 59s
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(Locked)
Detailing the skull: Adding polish5m 26s
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(Locked)
Creating the tooth shape using a PolyCube5m 57s
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(Locked)
Polishing, positioning, and refining the tooth shape3m 55s
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(Locked)
Duplicating the teeth and merging the subtools3m 38s
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(Locked)
Scaling and positioning the skull and crossbones into the compass4m 52s
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