From the course: Learning ZBrushCore

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Exploring shapes and adjusting volumes

Exploring shapes and adjusting volumes - ZBrush Tutorial

From the course: Learning ZBrushCore

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Exploring shapes and adjusting volumes

- [Instructor] At this point, we have a decent base for our character. And we can turn it into an image and start sculpting. However, one of the advantages of working with C spheres is that it allows you to explore shapes, proportions, and the character's silhouette very, very quickly. We can for instance use the scale tool to increase the size of the arms and make them bigger or longer. And we can even pose the character a bit. But not too much, because we want to keep this character in a T pose so it is easier to sculpt with symmetry. Let's work a little bit more on the fingers, because right now, they're looking a little bit stiff. A good idea is to use the move tool to establish the length of the fingers and the placement of the C spheres for the joints. But to pose them into a more relaxed position, it's better to use the rotate tool, so that we can keep a consistent distance between the C spheres. Okay, I think the hands are now starting to look much better. But the arms and the…

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