From the course: Sculpting a Scarecrow in ZBrush

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Exporting subtools to Maya for adjustments

Exporting subtools to Maya for adjustments - ZBrush Tutorial

From the course: Sculpting a Scarecrow in ZBrush

Exporting subtools to Maya for adjustments

- [Instructor] Now we're ready to begin exporting out all of our assets into Maya, so that we can set up a character pose rig, and move the character into the proper pose that we have on the concept art. But before I do that, what I want to make sure is that my import/export features are working properly on both ZBrush and Maya. Because if they aren't, what you'll find is once you're finished with all of your work in Maya, and you export out all of your assets, they won't open properly within ZBrush. So it's very important to get that connection working properly, and I'm gonna demonstrate that now. If you happen to be asking why I'm not using GoZ, there's a very important reason for that. I've used GoZ in the past, I've had issues with it crashing on me, and after a couple of times of crashing on important jobs, you learn not to just use that tool any more. Now that's me personally. Other people may not have that experience, but I use this old school method that works for me all the…

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