From the course: Sculpting a Scarecrow in ZBrush
Unlock this course with a free trial
Join today to access over 22,600 courses taught by industry experts.
Exporting subtools to Maya for adjustments - ZBrush Tutorial
From the course: Sculpting a Scarecrow in ZBrush
Exporting subtools to Maya for adjustments
- [Instructor] Now we're ready to begin exporting out all of our assets into Maya, so that we can set up a character pose rig, and move the character into the proper pose that we have on the concept art. But before I do that, what I want to make sure is that my import/export features are working properly on both ZBrush and Maya. Because if they aren't, what you'll find is once you're finished with all of your work in Maya, and you export out all of your assets, they won't open properly within ZBrush. So it's very important to get that connection working properly, and I'm gonna demonstrate that now. If you happen to be asking why I'm not using GoZ, there's a very important reason for that. I've used GoZ in the past, I've had issues with it crashing on me, and after a couple of times of crashing on important jobs, you learn not to just use that tool any more. Now that's me personally. Other people may not have that experience, but I use this old school method that works for me all the…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
(Locked)
Reviewing work and duplicate gloves and arms7m 42s
-
(Locked)
Exporting subtools to Maya for adjustments10m 16s
-
(Locked)
Building a simple rig in Maya6m 38s
-
(Locked)
Repositioning the arms and hands5m 46s
-
(Locked)
Repairing geometry and exporting from Maya4m 1s
-
(Locked)
Importing repositioned components back to ZBrush2m 14s
-
(Locked)
Assessing work In progress4m 54s
-
(Locked)
Reposing a character9m 1s
-
(Locked)
-
-