From the course: ZBrush: Modeling Footwear

Unlock this course with a free trial

Join today to access over 22,500 courses taught by industry experts.

Extruding the sole and tread thickness

Extruding the sole and tread thickness - ZBrush Tutorial

From the course: ZBrush: Modeling Footwear

Extruding the sole and tread thickness

- [Instructor] Okay now that we've got a basic structure made for the sole, let's give it some thickness. If I rotate around in the scene here, you can see it's just a flat plane, there's no thickness to it. For this we're going to use the ZModeler brush some more, so let's try it out. Okay I'm in the ZModeler brush right now. If you don't happen to have it active, you can hit, B, Z, M to bring it up, and what I'm going to do is use its extrude features to give the whole thing thickness. Let's look at this from a bit of an angle so we can really see that thickness as it happens. Okay, I'm gonna hover over a polygon and hold down the Spacebar, and let's go to Extrude, and by default it's set to a single poly. If we do this it's just going to extrude one poly. I don't want to do that. Let's do the whole thing, so I'm gonna hit Control + Z to undo that. Let's hit the Spacebar again over a polygon and go to, you could go to Polygroup - All because it's one entire polygroup, or we could go…

Contents