From the course: ZBrush: Modeling a Cartoon Character

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Filling color and material

Filling color and material - ZBrush Tutorial

From the course: ZBrush: Modeling a Cartoon Character

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Filling color and material

- [Instructor] Now that the modeling work is done, let's move on to color. While ZBrush isn't the most advanced software for 3-D painting and material work, it will do for the basics, and that's all we need for this character. In this video, I'll go over how to fill different parts of the model with various colors and materials. Now, let's fill this character with colors directly from the concept art. And what we need to do for that is to actually bring in an image plane with the concept art that's separate from the grid. We can't actually sample colors from the grid, so we'll have to go and append a new subtool. So let's bring in a plane and let's select that, and I'll get the gizmo going. And let's move this plane back in space a little bit, just make it bigger. And let's go down to its texture and import the texture map. So go ahead and open up texture map and click on the swatch there and let's go to import. And…

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