From the course: ZBrush: Modeling a Cartoon Character

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Fusing the body parts

Fusing the body parts - ZBrush Tutorial

From the course: ZBrush: Modeling a Cartoon Character

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Fusing the body parts

- [Instructor] We're going to be using dynamesh to fuse the body parts together. Dynamesh is great for this because it results in a continuous surface so that the transition between parts can be smoothed out. Let's see how it works. Okay, so let's fuse the belly with the chest object. Right now we can see in our sub tool list, we've got the belly, and then we've got the chest right below it, so that conveniently works out so we can just fuse or merge together these two together into one sub tool. So let's go to merge and merge down. Now this is something that we cannot undo so Z Brush is warning us about this, I'm just going to click OK. Okay so now we've got these two objects together into one sub tool. However, they're still two separate meshes. For example, if we come in and smooth between the two of them, you can see, it's actually smoothing them separately. So, to get them fused together, let's come down to…

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