From the course: ZBrush 2020 Essential Training

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Generating masks by topology

Generating masks by topology - ZBrush Tutorial

From the course: ZBrush 2020 Essential Training

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Generating masks by topology

- [Narrator] So, now we've covered three big ways to organize and control your 3D models in ZBrush, with masks, polygroup and selections. Each of these features can be used to control or create the others. For example, instead of painting a mask each time you want it, you can store it as a polygroup, and then convert that polygroup back into a mask. So, let's see some more ways of working with this. So, let's turn on solo modes, we see only the body and let's turn on polyframe. So, we can see those polygroups. And let's say we want to turn this arm of polygroup into a mask. Well, one way you could do it is by Ctrl + Shift + clicking on it to make it a selection. And then just masking this by ctrl + clicking in an open area. However, there's a more direct way to do that. So, let me undo. What you could do instead is go into your Gizmo, and then just simply ctrl + click on any polygroup. Now, what this does is it actually…

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