From the course: ZBrush and Keyshot for Product Design and Rendering
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Getting the Booleaned mesh
From the course: ZBrush and Keyshot for Product Design and Rendering
Getting the Booleaned mesh
- [Instructor] As it is now we have a model that looks great on screen in Zbrush but most of the details use live Booleans which means that it's not detail that can actually be rendered in Keyshot. In order to lock in these details we have to process all of these Boolean objects to lock their shapes into actual polygons. So let's see how it's done. Generating the Boolean mesh is pretty straight forward, you just go under the sub tool pallet to the Boolean menu and we're going to want to turn on DSDiv, dynamic subdivision. So what this does is it pre-processes any dynamic subdivision objects we have in our scene before creating the Boolean. If we leave this off a lot of these objects that are using that dynamic smoothing will come out very blocky. So let's make sure we turn that on. Now before we click on make Boolean mesh there's one other thing that we need to do in this case. The issue is that these grooves that are cut into the buttons to create the texture are using array mesh…
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