From the course: ZBrush: Hair with FiberMesh
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Giving the hair more curvature - ZBrush Tutorial
From the course: ZBrush: Hair with FiberMesh
Giving the hair more curvature
- [Narrator] When dealing with hair, there are often so many strands of it that it can make your computer slow 'cause there's so many polygons for it to work with. For this reason, it makes sense to create fiber mesh objects with a low number of segments to keep the polygon count lower. The down side to this, is that hairs can come out jagged and angular. Not to worry. You can have low poly hairs and still render with a smooth result by using dynamic subdivision. So, let's take a look at how it works. Want to zoom in on the top eyelashes here. And as you can see, they're quite angular. Definitely not smooth. So, there's an easy way to fix this. That's by going to geometry and turning on dynamic subdivision. So, if we take a closer look, you can see now they're pretty smooth. Now if I turn it on and off, you might notice one thing. If you look at the root of the hairs, you can see that root is actually coming off of surface. And that's because subdivision actually causes meshes to…
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