From the course: ZBrush: Sculpting Portraits
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How I approach digital sculpture - ZBrush Tutorial
From the course: ZBrush: Sculpting Portraits
How I approach digital sculpture
- Before I get into sculpting this head I want to hit on a little bit of my process and philosophy of sculpting. I want to talk about the core of my thought process so that everything that comes after should make more sense. First a note on my computer setup I usually work with two monitors, one with ZBrush and one with my reference images. If you have only one monitor you should probably print out copies of the reference images and stick them up on the wall next to your monitor. Throughout this course you can assume that I'm looking at reference images as I work, either in print outs or on another screen. My second note is more philosophical. You'll notice that as I start I'm not importing image planes of the orthographic images that I just made in the last chapter. I'm also not starting from a stock head model. All I do is I go to Dynamesh16 it's one of the files that comes with ZBrush here in the project folder. Just double click on that, and we'll start from this sphere. Now why…
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Contents
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How I approach digital sculpture2m 28s
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Blocking out the proportions4m 32s
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Establishing the underlying structure5m 16s
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Blocking out the ears2m 8s
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Making the mouth cavity2m 41s
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Taking a second look at proportions2m 41s
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Placing reference photos on the grid3m 49s
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Aligning the sculpt with the photos3m 29s
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