From the course: ZBrush: Tips & Tricks

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Importing UV maps

Importing UV maps

- Here's a pretty simple tip that isn't clearly explained in ZBrush but as long as you know what to do, it's easy. Basically, the issue might arise when you've got a model all nicely sculpted in ZBrush but for whatever reason, you need to import UV maps that were made in another program. Maybe the UV's needed to be edited in a program that allows for more control than ZBrush. Or maybe it was somebody else's job to layout UV's and now you just need to get them applied in ZBrush. Whatever the reason, we'll go through the solution right here. - [Instructor] Okay, so we've got this gargoyle model and it has a bunch of detail on different sub-division levels. You can see if you go down to the lowest subdivision level, there's the face mesh and then we've got all this detail that we don't want to get rid of. However, if we take a look at the UV's you can see that there are no UV's, basically. Because there's nothing to morph. We can't turn the texture map on, 'cause there's no UV's. There's…

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