From the course: Sculpting a Creature with ZBrush and Photoshop

Unlock the full course today

Join today to access over 22,400 courses taught by industry experts or purchase this course individually.

Incorporating asymmetry and ultra-refinement

Incorporating asymmetry and ultra-refinement

From the course: Sculpting a Creature with ZBrush and Photoshop

Start my 1-month free trial

Incorporating asymmetry and ultra-refinement

Even though the symmetry tool has been a good friend to us, it is now time to turn it off and start adding some variance to this character. In this video, we will talk about why it is so important to add asymmetry. As you can see, we have our goat/frog/human. He's really just a compilation of a lot of things and we've got some really nice texture in there, but we want to get even more intense with this texture and really start selling this character and bring him to life. And the first thing we've got to do to pull that off is to turn off the asymmetry. So we have asymmetry on, hit the 'x' button and make sure you get rid of that thing. Let's make sure we still have our Damien Standard brush selected and we are just going to start building in some lines that kinda flow off of the nose and go straight down. We can even dial up the intensity a little bit. And we also some lines that go across the side because this guy is going to be moving his mouth up and down, so it makes sense for…

Contents