From the course: ZBrush: ArchViz Cloth Sculpting and Details

Introduction to ZBrush - ZBrush Tutorial

From the course: ZBrush: ArchViz Cloth Sculpting and Details

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Introduction to ZBrush

- [Instructor] All right, so the first time you open ZBrush, this is what you see, okay? So we have our interface and we have these big box with a lot of files on it, which is called the light box. This is a navigation system to help you find base measures for you to begin your work or your own projects, okay? And you can open and close this using comma or you can use the button here on top, okay? So as you can see, my working space don't really match the area that I have to work with. So this is not really useful because we're essentially losing space for each work, so we need to update this, and this is probably the first thing you need to do every time. So just go over to document. And in here, you can see that next to new document I have this option here turned on, which is going to make my window fit the actual size of working space that I have. So if I create a new document here, there you go, we have a whole bigger space for us to work with right now. So I mean, Zbrush, and I want to begin sculpting. All I have to do is just click and drag and begin my work, right? So not quite, you see, ZBrush initially was a 2.5 D creation tool, not exactly a sculpting tool, it evolved into sculpting tool. So it still remains as a 2.5 D creation tool as well. So if you just try to drag something out, what you're making is an illustration, not a 3D sculpt, and this is going to happen every time you just click and drag as soon as you open the file. So what you need to do instead is create a tool, a tool inside ZBrush is what we call the 3D sculpt, okay? So I'm just going to undo this and we're going to create our first tool. You can see in the right that we have a few tools here. I can click here, and we'll expand to other tools that I have available, and I'll just choose either one and I'll click and drag once. And once I click then drag, I can't do anything else. If I do anything here, I would just create another 2.5 D illustration. So I would just show you, I'm not really making changes, I'm just creating more spheres and they are not possible for me to edit. I can't really make changes to this, I can't sculpt on this, is just an illustration, okay? So I don't want that, I want you to actually navigate and sculpt this. So I'm going to undo this again quite a few times, and here's, we're going to do. I'll just click and drag once, I won't click anywhere else, and I'll scroll up here and enable edit project, you can see that we have the shortcut T, so you can use that as well. And you'll see that I haven't changed in my interface. So that tells me that now I'm in sculpt mode, and you can see that I can rotate my sphere now. So that tells me that I'm ready to sculpt. I won't be able to sculpt on this, because this is a primitive, and I have to convert this before I begin sculpting. But just so you know, when you open ZBrush, you won't be able to just begin sculpting right away. These are the steps you need to do. So tools are the 3D objects that we are able to sculpt, and we need to be able to create a tool and enter edit mode before we can begin the actual sculpt of our object.

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