From the course: Sculpting a Creature with ZBrush and Photoshop
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Introduction to detail refinement
From the course: Sculpting a Creature with ZBrush and Photoshop
Introduction to detail refinement
- Using DynaMesh is a great way to maintain our 3D sketching ability in ZBrush. It's still a sketch, we're still using primary forms, and we still have to have a basic understanding of the flow of anatomy. Now that we have everything in place, and everything feels smooth, we have to start refining our sculpture. Let's take a closer look at the creases, the folds, and how gravity affects our creature. We have to make him believable. The wrinkles and the folds have to flow into the right directions. They have to have a reason for their existence. Now we're gonna focus on what will make all these little details enhance our character's aesthetic.
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