From the course: Sculpting a Creature with ZBrush and Photoshop
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Introduction to sculpting with Dynamesh
From the course: Sculpting a Creature with ZBrush and Photoshop
Introduction to sculpting with Dynamesh
- Now that we have our 2D sketches in place, we've roughed out the visual discovery of our creature. So, let's take it to the next step and bring this guy into the world of 3D. The key here is to maintain the level of gesture ability that we accomplished in our 2D sketches. 3D doesn't have to be scary or intimidating. Once we open up ZBrush and start creating basic shapes and forms in Dynamesh, it's still important that we stay loose and comfortable. We shouldn't fear this process, we should embrace it.
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Contents
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Introduction to sculpting with Dynamesh31s
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Using ZSpheres to create basic anatomy4m 3s
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Adding to the anatomy with Dynamesh5m 43s
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Prioritizing forms and detail5m 7s
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Working with gravity and movement4m 20s
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Adding eyes, horns, and fingers4m 41s
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Adding wardrobe and accessories5m 10s
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