From the course: ZBrush: Tips & Tricks

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Keeping texture maps from flipping

Keeping texture maps from flipping - ZBrush Tutorial

From the course: ZBrush: Tips & Tricks

Keeping texture maps from flipping

- Here's a tip that can fix a lot of frustration. The problem arises because of the way that different programs interpret UV coordinates. Some programs think of texture maps as starting from the top left of the image. Where as others see them starting from the bottom left. When a texture map was made with one convention, and then is opened in a software that uses the other convention, the map will get flipped upside down. Now ZBrush is interesting because it interprets UV maps as being the opposite of most other software. This can create a lot of headaches if you don't know how to fix it. Let's take a look at the issue in greater depth and also see how to prevent it from being an issue. Okay let's start by importing a model that was originally made in a different program. So let's go to Import. Now you can find this in your exercise files folder under texture flipping, and let's open up monument.OBJ. Okay now let's go ahead and put on a texture map that was exported from the other…

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