Join Pablo Muñoz for an in-depth discussion in this video Lighting and rendering, part of ZBrush: Product Prototyping Techniques.
- [Instructor] All right, so now that we know … a little bit about the materials and the UI in KeyShot … it's time to work on the lighting and rendering. … So this is what we're going to do in this video. … The first thing that we can do … to change the lighting in KeyShot … is to hold Control anywhere in the viewport … and left-click and drag. … So as you can see, this will rotate the HDR image … which contains the light sources … and therefore changing the lighting angle … or the lighting scenario. … So again, holding Control and click and drag anywhere … on the viewport will basically rotate … the lighting scenario that we have here. … Now the changes in lighting are not very dramatic … in this case since I'm using the default HDR image … which is a nice studio lighting for product display. … So it has a lot of diffuse light and very soft shadows. … So it is ideal for the type of product design … that we're doing. … However, we might want to go for a more dramatic lighting … or simply to show the object in a more interesting way. …
- Using DynaMesh and Sculptris
- Using ZRemesher
- Working with primitives
- Making a base mesh
- Polishing a base
- Planing a 3D model
- Working with live Booleans
- Adjusting materials
- Applying textures to the form
- Setting up lighting for a rendering
- Rendering a 3D prototype using KeyShot
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush and SubD: Design for 3D Printing with SLAwith Jean Gorospe1h 57m Intermediate
1. Tools and Techniques: Overview
2. Minimal Design and Simple Geometry
3. Working with Organic Shapes and Multiple Objects
4. Intro to KeyShot 8
5. KeyShot Rendering
6. KeyShot Advanced Tips
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