From the course: Sculpting a Game Environment

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Lighting your scene

Lighting your scene

From the course: Sculpting a Game Environment

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Lighting your scene

- [Teacher] Okay, I'm going to save this really quickly. File and Save As lynda_proejct. And then what I want to do, I think we're just going to stop here, I'm going to turn on Perspective, and then now I'm going to start thinking about lighting. So let's come up to Light, and I'm just going to tear off this palette and drag it over here. That's what's really great about working with Zbrush is that you can reconfigure your palettes however you want. So what we want to use is LightCap here. LightCap allows us to really work on creating our own unique lighting situation. So let's create a new light, and you can see, it's already affecting my scene. I just want to drag this around. And I have a lot of opportunity to make changes here, so I have strength, I have some shadow and aperture, and exposure and that sort of thing. But, right now, I just want to leave this exactly as it is. And what we're trying to do is we're trying to get a really nice-looking render. So, if you come here to…

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