From the course: Learning ZBrushCore
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Lights setup
- [Instructor] So at this point, we should be happy with how the color and the materials are looking on our model, and we can now begin the process of placing some lights on our scene to make our character stand out even more. Fortunately, setting up lights in ZBrushCore is super easy. The first thing I'm going to do is to collapse the Tool palette, because probably, we won't be needing it much more, and instead, let's go ahead and dock the Light palette to the right tray. So click on this icon and drag it to the right tray. And as you can see, there is not much to it, but that's the beauty of it. Creating a light is super easy. By default, we have only one light on out of these four possible light sources we could add, and each one of these switches represent one of those four lights. And right next to these switches we have a thumbnail of a sphere with a little yellow dot, and this is essentially the placement of the light. And you might have noticed that in the previous video where…
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Contents
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Paint brush and materials3m 27s
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First color pass and establishing palette2m 25s
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Refining the color palette3m 55s
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Stroke type and alphas for texture detailing3m 55s
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Texture images to add variation2m 51s
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Sculpting details with paint1m 47s
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Applying materials4m 1s
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Lights setup2m 36s
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Rendering final image5m 57s
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