From the course: ZBrush: Tips & Tricks

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Making an insert mesh brush for primitives

Making an insert mesh brush for primitives - ZBrush Tutorial

From the course: ZBrush: Tips & Tricks

Making an insert mesh brush for primitives

- ZBrush has several ways to get primitive objects into your scene, but I find the process either very cumbersome or it creates primitives with bad topology. In this video I'll show you how to make a custom insert, multi-mesh brush for very easy primitive creation. So, just a quick review of the default ways of getting primitives into your scene: one way you can do it is by going into your SubTool palette and clicking Append and from here you can pick from some different primitives. However, there are some issues, it's a pretty limited selection and also, for example, if we click on Cube, and then we go here, select it, and let's turn on Wireframe with Shift + f. You can see that the this Wireframe isn't really conducive for sculpting with all these edges meeting here in the middle, it's called a pole, kind of like the North Pole, with all the lines of longitude kind of meeting in one place. That's very bad for sculpting. So there's another way to get primitives and that's by going…

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