From the course: ZBrush: Tips and Tricks

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MicroMesh basics

MicroMesh basics

to replace each polygons of a mesh with a different model. For example, you can replace each polygon of the built mesh with leaves or hair. So, MicroMesh is used as rendering feature and needs to be set up through the rendering options, and then use into the geometry tool. Let me demonstrate. So, the first thing we're going to do is, add a Poly Sphere to our scene here. So, let's go ahead and bring up Lightbox, and then select Poly Sphere, double click on the project here. And now you have a new Poly Sphere. Now, if we take a look at the Poly Frame here, so if you click on Line and Fill, so Poly Frame, it's pretty dense. So, we don't want to use this one, it kind of lowers down our sub division levels. So, let's go into the Geometry, and then go all the way down to one, and then Delete Higher. So, now that we have a Geometry we can work with, and add some things into this mesh here, let's go ahead and go into our render tools. Go into render properties. And you want to make sure that…

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