From the course: Maya: Retopology for Animation
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Mirror the other half of the model - ZBrush Tutorial
From the course: Maya: Retopology for Animation
Mirror the other half of the model
- [Instructor] Now that we're done with half the body, let's mirror it over to the other half. Once that's done, you'll still be able to make symmetrical changes. So let's see how. Okay, so if we take a closer look at the borderline of the model, you can see it's a little bit jagged. As we were working on this, we didn't take any special precautions to make sure that any of these vertices were perfectly aligned with the center, which is fine, we don't need to do that. But we should fix it before we mirror it. So let's get out of Quad Draw mode, and we should be able to double-click on one of these border edges, and that should select all of these edges all the way around the model. Now, depending on how you built this mouth, you might need to deselect some edges. Let's say, for example, if you built the mouth not totally closed off on the inside, but kind of open, like the eyes are, you would want to deselect those edges that aren't meeting with the center line. Okay, now that you've…
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