From the course: ZBrush: Modeling Footwear

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Modeling the basic sole shape

Modeling the basic sole shape - ZBrush Tutorial

From the course: ZBrush: Modeling Footwear

Modeling the basic sole shape

- [Instructor] I like to start by making the sole of the shoe first. It's a bit more of a precisely defined shape than the upper, so we can start off with a solid foundation and then build out from there. Now there's lots of ways that you could go about modeling this, but I'm gonna use the Z modeler brush with a fairly standard poly-modeling approach. And even though the sole is curved, I'm going to model it flat to begin with and then curve it when it's done, which I think will make the process simpler. Okay, so what I want to start out with is a flat polygon plane. My scene, by default, has a cube in it that I started with, so what I want to do is turn that cube into a plane. I mean, there's lots of ways you could do this. You could import a plane or whatever, but we're just gonna go to Geometry, and I'm gonna bring this to the lowest subdivision level. I'll hit Shift-F to turn on wireframe, and you can see there's still some polygons in this, so I'm gonna reconstruct the…

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