From the course: ZBrush: Modeling Footwear
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Modeling the basic sole shape - ZBrush Tutorial
From the course: ZBrush: Modeling Footwear
Modeling the basic sole shape
- [Instructor] I like to start by making the sole of the shoe first. It's a bit more of a precisely defined shape than the upper, so we can start off with a solid foundation and then build out from there. Now there's lots of ways that you could go about modeling this, but I'm gonna use the Z modeler brush with a fairly standard poly-modeling approach. And even though the sole is curved, I'm going to model it flat to begin with and then curve it when it's done, which I think will make the process simpler. Okay, so what I want to start out with is a flat polygon plane. My scene, by default, has a cube in it that I started with, so what I want to do is turn that cube into a plane. I mean, there's lots of ways you could do this. You could import a plane or whatever, but we're just gonna go to Geometry, and I'm gonna bring this to the lowest subdivision level. I'll hit Shift-F to turn on wireframe, and you can see there's still some polygons in this, so I'm gonna reconstruct the…
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Contents
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Importing reference images6m 15s
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Modeling the basic sole shape6m 14s
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Extruding the sole and tread thickness5m 4s
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Tapering the tread3m
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Creasing hard edges4m 21s
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Adjusting the reference images4m 18s
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Making a template for the repeating treads10m 1s
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Duplicating the tread with array mesh5m 6s
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Cutting the tread pattern9m 40s
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Tweaking the tread6m 15s
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Bending the sole5m 26s
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Tweaking the sole geometry3m 52s
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