From the course: ZBrush and Keyshot for Product Design and Rendering
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Modeling the grips
From the course: ZBrush and Keyshot for Product Design and Rendering
Modeling the grips
- [Instructor] Now for a change of pace into good old fashioned poly modeling. The grips in our concept sculpt might be best made in the real world as rubber pieces that attach separately. Let's look at a workflow to create these efficiently and precisely. Okay, so you can see in our original concept sculpt, we had these rubber grips on here. And these are going to be made as a separate object. So let's go ahead and go to our body object. And I've got Solo mode turned on. Let me go ahead and turn that off, so we can see all of the objects here. One efficient way to create this is to use the body model itself as the foundation for creating these other objects. Especially since the grips need to wrap around and conform to the shape of the body, let's build them using the same geometry. So for this, I'm going to duplicate the body into another object that I can manipulate at will. So let's click on Duplicate and let's go into Solo mode. I just want to see the duplicate that I just made…
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Contents
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Making the razor blade4m 46s
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Brainstorming design ideas10m 13s
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Designing variations4m 28s
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Modeling the chosen design5m
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Adding the blade retraction switch4m 44s
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Detailing the retraction button3m 9s
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Making the clip hole4m 47s
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Modeling the grips10m 53s
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Crafting the logo8m 54s
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Challenge: Make the lock and unlock button45s
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Solution: Make the lock and unlock button5m 20s
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Adding the finishing details6m 44s
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