From the course: Maya: Retopology for Animation

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Next steps

Next steps - ZBrush Tutorial

From the course: Maya: Retopology for Animation

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Next steps

- [Ryan] Congratulations on completing this course. With a model like this, you're ready to put him into the animation pipeline. You can take the next step by rigging the character. Learn how by watching Character Rigging in Maya with George Maestri. Also, you might wanna learn how to sculpt and add all kinds of detail by watching my ZBrush Essential Training course. Well, that's it. I hope you learned a lot about how to take a character sculpt and make it ready for rigging. See ya next time.

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