From the course: Learning ZBrushCore
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Polygroups
- You might have noticed that our creature is not only divided into multiple (mumbles) but if we go ahead and turn on poly frame you can see that there are a bunch of different colors and these are called polygroups. They don't effect the structure of the mesh or the fluency of the sculpture. The fingers for instance, represent very similar problem to the one that we had with the arm and the torso where we were trying to sculpt the armpit and it will make it harder to sculpt one of these fingers without effecting the other. So we already know we can hide a finger and split it into single (mumbles) or we can use the masking tool to restrict the area that we want to effect. But this might not be the best way to approach it. Instead we can use this polygroups as a quick selection set and that way we can hide and mask parts very quickly. Let me just hide the lines so the wireframe so it's easier to see the colors. Now within this polyframe switch, hopefully you can see that there are two…
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