From the course: ZBrush: Modeling a Cartoon Character

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Projecting detail onto the remeshed model

Projecting detail onto the remeshed model - ZBrush Tutorial

From the course: ZBrush: Modeling a Cartoon Character

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Projecting detail onto the remeshed model

- [Instructor] ZRemesher did a great job of making a new, low resolution version of the character. But a low resolution mesh won't necessarily capture fine details from the high resolution DynaMeshed body. In this video, I'll show you how I use Projection to restore those details. So let's do a quick comparison between these two. I'm going to hit D to turn on Dynamic Subdivision for the ZRemeshed version of the body. And let's also go into solo mode so we see just this one model. And we can just flip it back and forth between the DynaMeshed version, by going up one, and then ZRemeshed version down one. Now this is actually pretty close. ZRemesher did a really great job of capturing almost all of the forms and the sharp edges. But it is slightly softer. So Projection is one way to bring some of the crispness back into this. So, for this, I want to hide all of the sub tools besides the body. Any visible sub tools will…

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