From the course: ZBrush 2020 Essential Training
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Projecting detail - ZBrush Tutorial
From the course: ZBrush 2020 Essential Training
Projecting detail
- [Narrator] Relating back to the previous video, we used ZRemesher to make a new mesh with smoother geometry. The only problem with that is that ZRemesher creates geometry that's very simple, and it lacks the detail of the original. In this video, I'll show you how to use projection to transfer that detail from the original model back onto the ZRemeshed model. Okay, so in this video, we're using a model that has more detail than the elk, we're using a bull head. And we've got two sub-tools here, if I turn on Solo Mode we can see one at a time. We've got the original, if I turn on the wire frame you can see that it's a messy, triangulated mesh. No good for animation. And then we've got the Zremeshed head, which is good for animation but has no detail. So let's turn off the wire frame, and we'll come down to Project under the sub-tool Palette. Now there's some controls here, but I hardly ever touch these. Usually, it's just…
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Contents
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(Locked)
Deleting part of a model1m 52s
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(Locked)
Mirroring a model3m 27s
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(Locked)
Working with ClayPolish1m 57s
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(Locked)
Painting with alphas4m 1s
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(Locked)
Using the Clip and Trim brushes5m 24s
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(Locked)
Closing all holes1m 35s
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(Locked)
Flipping and doubling surfaces2m 37s
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(Locked)
Using Deformers2m 22s
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(Locked)
Using Morph Targets3m 32s
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(Locked)
Adjusting colors5m 17s
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(Locked)
Decimating models3m 49s
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(Locked)
How to sculpt and paint on UV layout3m 59s
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(Locked)
Using EdgeLoop5m 48s
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(Locked)
Using Paint Fade2m 1s
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(Locked)
Using ZRemesher4m 18s
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(Locked)
Projecting detail4m 28s
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(Locked)
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