From the course: ZBrush: Modeling a Cartoon Character
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Refining the ears and nose - ZBrush Tutorial
From the course: ZBrush: Modeling a Cartoon Character
Refining the ears and nose
- [Instructor] We're getting close to having all the parts of the body and head dialed in, but let's not run out of steam yet. Let's take what we've learned so far and practice it a bit more by tweaking the nose and ears so they look really nice. Okay, so one of the big differences I'm seeing here between the concept art and the model is that the nose has a nice little point on it, and part of that might be due to the nose being tucked in between these two spheres. So let's make some overall adjustments to the nose really quick. I'm just going to go into gizmo mode with W, and I think it should probably be a little flatter, and I'm going to move it back just a little bit and maybe kind of tuck it down in here. So let's see. That's definitely doing some of it, but I think we're really going to have to tweak the shape of this. So let's go into draw mode and get the move brush B M V, and let's bring that draw size up…
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