From the course: ZBrush: Modeling a Cartoon Character

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Refining the pose

Refining the pose - ZBrush Tutorial

From the course: ZBrush: Modeling a Cartoon Character

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Refining the pose

- [Instructor] Posing can be a messy process as you work out the basic structure. Once that part is done, there's usually things to tidy up. Maybe the anatomy needs to be brought back into shape or maybe the design lost some of its clean lines. Whatever the issue, it's always a good idea to take a clean up pass on the model after posing. So, let's see what can be done. So, one of the things I'm not super happy with about the pose as it is right now is the arms kind of got either a little lumpy or the pose kind of lost sense of the anatomy underneath, like where the elbow is. So, let's try to isolate the arms and work on that. So, I'm going to Control + Shift + click on the arms to isolate those, and then Control + click in an open area to mask that. And then, Control + Shift + click in an open area to display everything, and then Control + click to inverse the mask. Okay, so now we've got it isolated so we can…

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