From the course: Learning ZBrushCore
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Rendering final image - ZBrush Tutorial
From the course: Learning ZBrushCore
Rendering final image
- [Instructor] Finally, we have arrived to this very rewarding stage of the project, where we can see all of our work come together into a final rendered image. Between the previous video and this one, I took the head of the creature and assigned the same material as the body, so now every subtool has a material assigned. All right, so let's go ahead and bring in the Render palette and dock it to the right tray. So we have access to the Render settings and the light switches as well. And I'm going to also dock the Draw palette below the Render palette. And with that setup ready, let's go ahead and choose a nice angle to render our character. All right, I think something like this might work quite well. Now, the Render palette is quite simple. The BPR button, which stands for Best-Preview Render, is the button that we will be using to render our canvas. So, go ahead and click on it now. And after ZBrushCore process this action, we'll end up with something like this. Great. If your…
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Contents
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Paint brush and materials3m 27s
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First color pass and establishing palette2m 25s
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Refining the color palette3m 55s
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Stroke type and alphas for texture detailing3m 55s
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Texture images to add variation2m 51s
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Sculpting details with paint1m 47s
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Applying materials4m 1s
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Lights setup2m 36s
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Rendering final image5m 57s
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